World of Warcraft II Story is a Game of Production

Quite often the more you resources you mine and harvest and the more units you produce, the better you do. If you find yourself falling behind in unit battles, try building more Barracks and Shipyards. Also build more Peasants to mine Gold and harvest Lumber. Take over multiple Gold mines so that you can mine more Gold.

Remember to place your Town Hall properly so that can fit enough Peasants on mining and also will allow them harvest correctly

Know How to Counter Each of Your Opponent's Moves
What I mean is no matter what your enemy does, you should know what to do. Examples: If they keep Blizzarding your town, go find and kill those Mages. If people are Dragon making you, get out the Axe Throwers and Bloodlust. For every move, you should know the counter.

Recon Is Key: Know What Your Enemy Is Doing At All Times
If you want to know what to do against the enemy, you should know what the enemy is doing. This means recon. Recon is one of the most important things in the game. Poor recon is the usual cause of lost games. Perhaps you didn't notice the enemy had an expansion with no defenses, or that the enemy was building up a certain kind of unit, or that they were wide open to certain kinds of attacks in certain locations.

Good Recon does not have to be delayed until you get Flying Machines. On land maps, send out a Peasant or Footmen to all the Gold Mines and make sure no one is building 2 Town Halls early. Recon is so important because you can often attack the enemy when they have no defenses early in the game.

Place Flying Machines on patrol over Gold mines that you expect the enemy to expand to. Be warned that the enemy might not build there if they see the Flying Machine. Try if possible to keep it within view of the Gold mine without giving away it's location.

Do a fly by the enemy mines and compare their Gold Mine to yours. Take note if the enemy is mining more Gold than you then build more Peons and place them on Gold. Keep up in the resource race.

On Low and Medium Resources, Do Not Upgrade to Stronghold/Keep Too Soon
The normal upgrade time for a Town Hall is usually when you have more than 18 or so Peasants. You can get into great problems if you upgrade too early. What sometimes happens is that people get greedy and want the Ogres/Knights just a little too soon. So they make a few or no Footmen and then upgrade directly to Keep. During this period, the enemy runs in with a bunch of Footmen and catches the enemy before they can build enough Knights to defend themselves. At this point you don't have enough forces to repel all those Footmen. Even if you do start making Knights, the enemy can position their Grunts around the Barracks so they can Kill any Ogres that pop out. This is a situation you do not want to be in.

Skipping the Footmen Stage
Some people decide to skip building Footmen and go straight to Knights. This really risky. Here are the trade offs. If the enemy comes in with Grunts you are dead. If they don't, you will get a lot of Knights and will most likely be able to overpower them. This might be something you might want to try on maps where the enemy has difficulty in reaching you such as Nowhere out of this Maze. Combine this strategy with a few walled in towers, or by walling yourself in, it might be possible to pull this off. The enemy may just bring in a catapult, break open your defenses and send in the Grunts.

Be Very Careful In the Early Part of the Game
The first 10 or so minutes of the game are extremely important. Any mistake or delay in building Peasants, Farms, or getting resources can cost you the game. You have to carefully watch each and every unit and make sure they are all doing exactly what you are telling them to. After your town starts to roll, this becomes less necessary and you can devote time to attacking the enemy. Lower resources starts require more precise movements early on in the game as they can easily determine the outcome of the game.

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  You must learn exactly what to do for each plan and resource.

Run Away!
If you see yourself in a battle that you just can't win, run away. The happens when someone has a walled in Cannon, Guard Tower, or when the enemy has more troops. . Know when it's a good time to fight and when it's time to run. You want to run away if you are Human and see the Bloodlusted Ogres. If possible run with the Ogres following until the Bloodlust wears off, then turn and attack. If someone casts Unholy Armor or has a Flame Shield on run until this spell wears off.

Don't Repair Buildings If You Can't Stop People From Attacking Them
This is the most common Newbie mistake. If you have units coming out of a unit producing building, or have reinforcements on the way to save the building repair it. Repair buildings that are key to a wallin. Otherwise do not waste resources on a losing battle.

Don't Repair a Building Unless You Have to
Repair key buildings such as Black Smiths, Stables, Town Halls, but do not repair buildings without a good reason. Buildings are not destroyed by fire no matter how many hit points they have left so the only reason to repair a building is because it's important, or to require more Goblin Sappers to destroy it.

Know Why You Lost
Warcraft 2 is a game of learning. When you lose you should know why. By knowing why you lost, you know what you can improve on in future games. If you don't have a clue, ask the players who defeated you after the game how they won. Be sure to not accuse them of cheating but be sincere in your request. If they are nice, they will give you their input. Have your friends watch you play. Often they can give you good advice about how to play from another point of view and to correct your mistakes as you go.

Offense vs Defense
The best defense is a good offense. Don't spend too much time building defenses for your town. Be sure to wallin your town if possible. A huge defense may protect you from attacks but to advance in the game you need to attack the enemy town and prevent them from expanding. Instead of building too many Towers and Catapults you will have much more success building more offensive units, expand to more resource spots, upgrade, and attack.

Quite often, people spend plenty of time building lots of Towers in their town which does not leave enough resources to build any units to protect all these Towers. Towers can easily be killed by Goblin Sappers, Catapults and Blizzards. You might want to build one or two Towers by your mine, or at most 3-4 Guard Towers but don't over do it.

Building Orders
Building Orders can allow you to build to specific units and buildings as quickly as possible. Building orders are very important on low resource games, and less so but still important and helpful as more resources are available. While building orders will not be listed here, many people are willing to share their favorite building orders on the Blizzard fan sites.

Four Unique Races
Armed with distinctive units, magical abilities and weapons of war, the Orcs, Humans, Undead and Night Elves clash in their renewed struggle for dominance.

Two New Nations of Warriors
The Warcraft universe grows with the introduction of two new races for players to control.

The Night Elves are mysterious, shadowy beings and are one of the eldest races of the world. They have emerged from centuries of seclusion to defend the world from the coming apocalypse.

The Undead is a plague-ridden army known as the Scourge that has come from the frozen wastelands of the North to topple civilization in its darkest hour.

A World in 3 Dimensions
Blizzard is powering Warcraft III with its own 3D engine, providing a fully interactive world that incorporates non-player characters, wandering monsters, neutral towns, strongholds and temples, and environmental effects.

Multiplayer Mayhem
Expanded multiplayer options over Battle.net?with up to 12 players per game, multiple game types (including team play and questing) and new game matching and tournament options.

High Resolution Support
Warcraft III offers support for multiple resolutions and will take advantage of many features included with the latest 3D cards while supporting as broad a range of older cards as possible.

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