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WoW is a game of firsts. It's the first time Blizzard has ever tackled an online game, and it's the first game from Blizzard in which players focus on a single character.
The Warcraft series began in 1994 with the classic Warcraft: Humans and Orcs. The title revolutionized strategy gameplay and showed gamers that Blizzard knew what they were doing. They followed it with Warcraft II: Tides of Darkness, which brought more revolutionary elements and much more story. This story continued through Warcraft II's expansion Beyond the Dark Portal, and eventually lead up to the current best-seller Warcraft III. This epic battle between Human and Orc has progressed into Alliance versus Horde. Warcraft III's expansion The Frozen Throne brought this epic battle to its crescendo, and left all the kingdoms in shambles. WoW has been named "canon," or an official sequel in the Warcraft series. This means the story will continue, though most is expected to be of the kingdoms rebuilding their lands and establishing new boundaries.
The Alliance consists of Humans, Gnomes, Dwarves, and Night Elves, while the Horde poses Orcs, Undead, Tauren, and Trolls against them. These races are all playable and all have different features. Dwarves are stoic, dedicated beings who recently discovered their heritage and have come down from the mountains to investigate. Tauren are similar to Minotaurs, with giant brutish bodies and bull-like heads. The Tauren are tribal and surprisingly peaceful, but have been dragged into conflict and have allied with the Horde to stand up to the Alliance. All of the races have deep pasts and different futures, bringing exciting historiesand interesting possibilities to the game.
The Horde-Alliance war will allow for Player-Versus-Player battles, and will be made more interesting by the unique abilities that each side has access to. Paladins, for example, are Alliance only due to the holy nature. Shamans, on the other hand, are only playable by Horde races. These classes add more depth to the ages-old conflict between the world powers. Another interesting twist to the conflict is the homeland of each race. Both the Horde and Alliance have a race that allows them to begin their quest from behind enemy lines. Night Elves, an Allied force, begin on an island far south of the other Allies. The Undead race is separated from its Horde allies as well, beginning in a forest North of the Horde with Alliance forces cutting them off. Little twists like these add to the over-all effect of an ongoing world.
We all know how MMORPGs work. Thousands of players each log onto a server far away and play together as fantasy characters. The genre is currently a little overdone, but who can blame developers for wanting to get in on what's being referred to as the "keep paying us after you buy our game" field? The only way for a developer to survive is to bring something new and fascinating to the table and keep it there. WoW brings many new and exciting features to dinner, like an entirely customizable display. WoW will also be set at a higher pace than most MMOs, allowing for more combat and quests with shorter downtimes and waiting.
A big issue with almost any game is control. In MMORPGs, past games have shown that bad control can cause an otherwise good game to be punishment rather than fun. Blizzard is proving to one-up the competition by having an in-depth and extremely broad amount of abilities in an easily customizable screen. The controls are easy and completely customizable, and you can reassign every key. The all-too-familiar cursor from previous games is back, now with a smaller icon next to it showing the current action. Perspectives are changeable, from first-person to several different third-person views, and the camera can be controlled easily to swivel around your character.
Combat is a large part of every RPG, especially online games. Many MMOs suffer from repetitive, continuous combat that is only done to achieve the next level. Blizzard is making sure this doesn't happen by making combat active and creating a quest system previously unheard of. A simple click on an enemy will get your character attacking, but enemies will take much more than default attacks to go down, and they will be using much more as well. Familiar abilities such as Bloodlust and Divine Shield will be returning, and many more are being added. Each class will have its own unique abilities, and many of them. The classes already have about twenty announced abilities each, and more are expected to be revealed as the beta continues through more segments of testing.
Blizzard is currently very reluctant to state a release date for this gem. Beta testing is currently in progress, with the first set of testers currently exploring the world of Azeroth. Blizzard has stated that the beta will continue for a long time, possibly up to 6 months, with more players entering at each new "push" or phase of the beta. The only word on release besides "When it's done" has been "late 2004." Let's all cross our fingers for that Winter release.
| Warcraft 2
Release Date: 1996
Genre: Real-Time Strategy Game
Warcraft 2: The Tides of Darkness was Blizzard Entertaiment's claim to fame. With over two-million copies sold on both the Macintosh and Windows platforms, Warcraft 2 is considered one of the best computer games ever made. In Warcraft 2, you assume the role of commander for either the Orcish Horde or Human Alliance. Through 26 senarios of increasing diffuculty, you delve into the world of Azeroth. |
| During exile from the Tides of Darkness, humanity forms an alliance with the Dwarves, Elves, and Gnomes, seeking to retain the peace within the realm of Azeroth. However, the cunning and bloodthirsty Orcs have formed their own alliance with the Ogres and Trolls, under the banner of the Horde. As you delve into the game, you experience inner treachery and the strength of unsteady alliances. Warcraft 2 is a wonderful experience and it's latest incarnation, the Battle.net Edition, you can wage the War across Blizzard's own servers.
Warcraft 2 is a truly remarkable experience, one you should enjoy. Blizzard maintains a strong tradition of excellent games, and Warcraft 2 started the legacy which is Blizzard. |
World of Warcraft - Crafting World Style Capture the Flag Details
This movie begins with some exposition on how the Horde and alliance prepare before the battle begins. Then once the battle begins the teams come out and begin to battle. There are some funny ways in which the flag is taken, or perhaps hidden by each team until the final victory run is attempted.
This movie is meant to motivate people to play the Battleground instances as it tries to glorify them and even hints toward the ones which were not shown.
Blizzard had a competition for movies. They said to make a movie with a list of music from ANY previous blizzard game. Fileplanet was also having a contest in which they said make a movie from World of Warcraft about anything relating to Battlegrounds. So I thought, hmm why not combine the two. So I did. I used the Battleground instance "Capture the Flag" Called "Warsong Gulch" and setup an epic battle. Each side is competing to get each others flag, and I wanted to show that in a different light then just running back and forth and make it a little more exciting than it has become for many who just play it to get honor points.
The movie begins with some exposition on how the Horde and alliance prepare before the battle begins. Then once the battle begins the teams come out and begin to battle. There are some funny ways in which the flag is taken, or perhaps hidden by each team until the final victory run is attempted. This movie is meant to motivate people to play the Battleground instances as it tries to glorify them and even hints toward the ones which were not shown. I slightly different approach then previously in "For Honor".
Warcraft II: Battle.net Edition (PC)
It's true that this modest revision of Warcraft II is ostensibly no more than a repackaging of the four-year-old original, whose once-impressive production values no longer meet modern standards. On the other hand, Warcraft II's great gameplay still shines through all these years later, and its graphics and sound have also withstood the test of time. And at any rate, Blizzard makes no false claims about Warcraft II: Battle.net Edition. It's an attractively packaged, well-documented reproduction of a continuously popular game, designed to provide Warcraft II fans with an online arena for multiplayer competition so that the game might live on even longer
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Jeudi 22 Décembre
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Un petit event "spécial Démoniste" a eu lieu
sur le royaume Elune dimanche dernier. Il s'agit d'un lâcher
d'infernaux qui ont mis une belle pagaille ?Orgrimmar.
Félicitations au passage ?Dèmonya qui a eu l'idée de cet event
plutôt original.
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World of Warcraft(Wow Gold)Item Storage & Warehouses
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Storing items that you find are similar to Diablo II games. You have pouches to carry instead of belts. Storage of items use pouches, bags, and back packs. They all comes in different sizes and very costly for large storage. You can also deposit your findings at the warehouse to store your unique items and other miscellaneous items. If you run out of storage in the warehouse, you also purchase extra space for adding pouches, bags, and back packs |
World of Warcraft(Wow Gold)Quests
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In World of Warcraft, players are able to advance their wow characters by performing a number of "mini quests". Instead of performing repetative tasks (such as practicing spell casting, or killing the similarily leveled monsters), players interact with npcs (non player characters) in order to fulfil some story line or plot. Compared with other MMORPGs, World of Warcraft has made leveling easier (and more enjoyable?) through this quest based system.
I In addition to experience, upon completing a quest, the character will often receive some sort of reward.
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Everyone will look like a Greek god or goddess.
If you don't understand the gravitational pull of an MMORPG (Massively Multiplayer Online Role Playing Game), I'm going to enlighten you with just a dozen words: you get to pick what you look like and what your talents are.
That's the real beauty of it. The first thing you do in the MMORPG World of Warcraft is design your own body and decide what your strengths will be. You pick your race. What could be more seductive than that, the ability to turn in all of the cards you were dealt at birth and draw new ones from a face-up deck? If you have friends who've gotten sucked into the WoW black hole and you don't understand why they never talk to you any more, this is it. I remember being a chubby teenager with bad skin and astigmatism and pants that didn't fit quite right. What would I have given to be reborn as a strapping warrior with rippling pecs and armor of hammered silver?
On that kid's screen now is a dozen noble warriors of exotic races, brandishing elaborate weapons and charging a gigantic demon across a fire-scarred mountaintop. The dwarf next to him is controlled by an accountant planted at his own computer in Cleveland, two babies sleeping in the next room and his pregnant wife on the sofa. The robed priest in the back casting healing spells is actually a 250-lb. ex-gangster, playing from the computer lab of a maximum security prison in Pennsylvania. The elf on his left, sprinting and drawing his mighty magical bow, is the digital body of a wheelchair-bound 12 year-old girl in Miami.
It's not just for fantasy geeks, of course. Even The Sims lets you pick a version of yourself with low body fat and cool hair. And this idea is what's going to push the expansion of MMORPG technology in the way that porn pushed the expansion of the internet, the desperate-but-untapped desire to interact with others without the bothersome interference of genetic flaws and poor diet and exercise habits.
But it's not just the physical image that changes. In that world, I am a dragon slayer. There, my reptutation and history are just as awe-inspiring as my look. Even now, much of the satisfaction for WoW gamers is in the very real sense of accomplishment they get, a person glowing with a burst of golden light when they gain a level in experience and strength. How can the real world compete with that? Wouldn't those long Calculus lectures have been easier to sit through if, every time you learned something important, gold light shot out from your body?
In the future, long after World of Warcraft has gone the way of ARPANET, everyone will have a virtual-world twin. An upgraded, digital representative of yourself which I'll henceforth refer to as Awesome You . And you'll see a time in your life when more people know Awesome You than know the real you.
Some people live like that already.
All will play in the same virtual world.
Gamers rejoiced back in April when it was announced that Blizzard, Square/Enix and Sony were merging their virtual worlds so that online characters from one game could stride seamlessly into another. It made perfect business sense and I was the first to say I wasn't at all surprised by the news. I had been predicting it for months. The fact that it turned out to be an April Fool's joke and entirely false only proves my point. Ahem.
As this kind of community gaming becomes the nation's pasttime, convenience will demand that some day each person's online identity be able to move from one realm to the next, from the suburbs of the next Sims Online game to WoW's Spiderskull Mountain. And with that convergence of virtual worlds we'll have the first real, primitive incarnation of something not unlike the matrix, or what old science fiction authors called the metaverse. A simulated, virtual world.
You won't have to be into fantasy to participate. You can spend your gaming time in a virtual suburb and build a virtual family and enjoy growing a virtual garden, while your best friend goes off to fight the Orcs of Thunderclaw Valley. Your cousin can go re-fight World War 2 every day. It will still be mainly a game at this stage of its evolution, but as the experience is tailored to every single taste (all under one virtual roof) more and more people will participate. And once everybody's there, why not do all of your chatting and text messaging there? Half of the WoW experience seems to be just a beautifully-rendered and animated chat interface anyway.
The first steps will likely come with the next game consoles, expanding the pool of gamers beyond those with pimped-out gaming PC's. The Playstation 3 will have at least one huge MMORPG on it ( Final Fantasy VII ). The XBox 360 should have World of Warcraft . And then if you get the console users hooked, and if the the console makers succeed in their plan to get a box in every single house in the civilized world, and then if they expand the interface so you can use your cell phone to check in on your game... You get the idea.
You'll meet someone who plays an MMORPG for a living.
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World of Warcraft -- Spyware oder nicht?
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Wie Hoglund durch Reverse-Engineering herausgefunden hat, l?uft dieser W?chter alle 15 Sekunden. Er liest zun?chst die Fenstertitel aller laufenden Anwendungen aus, schickt sie durch eine Hash-Funktion und vergleicht das Ergebnis mit einer Liste von Hashes unerwünschter Programme. Sodann schaut das Programm in den Adressraum jedes im System laufenden Prozesses und bildet aus bestimmten Adressbereichen ebenfalls Hash-Werte, die es mit schwarzen Listen vergleicht. Entdeckt es Verd?chtiges, so wird der Account des Spielers gesperrt.
In der im Internet geführten Diskussion sagen die einen, es handelt sich dabei eindeutig um Spyware, denn es geh?rt sich für eine Software einfach nicht, in andere Prozesse hineinzusehen, nicht in die Fenstertitel und schon gar nicht in den Adressraum. Die anderen argumentieren, dass die Software ja nichts ausspioniert. Sie l?uft nur Client-seitig und sendet keine der untersuchten Daten im Klartext an den Server. Es ist nicht einmal erwiesen, dass Hash-Werte übermittelt werden.
You'll meet someone who plays an MMORPG for a living.
Let's take this a little bit further. You earn gold in World of Warcraft, gold with which you can buy these in-game objects. If this game gold is truly valuable to my life, if it lets me get more value out of the pasttime I already pay real-world money for, what's to stop me from paying real money for game money? Nothing. Go to Ebay and do a search for World of Warcraft Gold and let your jaw drop open.
Here we have game currency being traded for real currency, and at a better exchange rate than the Iraqi Dinar.
If we go further still, we can imagine a person winning rare weapons and selling them on auction sites or directly to other players they meet. We can imagine somebody working full-time to gather in-game gold by slaying gold-shitting squirrels (or whatever you do to get gold in the game) and then exchanging it for real dollars to pay the real rent with. Sure, it may be decades before you see this kind of-
Oh, wait. There are people doing that right now.
And if you're chuckling and shaking your head at the glazed-eyed geeks who can't tell the difference between game money and real money, let me ask you something: when Square bought Enix for $727 million two years ago, do you think they they actually stacked crate after crate of cash on a flatbed truck and then drove the $727 million over to their offices?
No. That money only existed as numbers in a computer. In fact, not even 10% of the money in the American economy exists as physical, printed currency. All of the rest exists on servers and hard drives and in the imaginations of the people. It has value for the exact same reason Wow Gold has value: because people think it has value.
I'm guessing that if you started this article thinking it was a joke, this is the point when you sobered up and realized that, as author H.G. Wells predicted, "the future will accost us with boob-slapping ferocity." |
The Basics of Consumer Behavior
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The study of consumer behavior examines all aspects of consumers' feelings, thoughts, and reasons for making particular decisions in purchasing products or services or subscribing to ideas, and also how consumers use and dispose of products. Influences on a consumer's beliefs or practices may be influenced by family and friends, religious beliefs, cultural attitudes, by social expectations, by professional standards, by advertising appeals, or by any combination of these factors. While some of these influences are felt in the conscious mind of a consumer (all my friends are wearing a certain kind of boots this fall, so I've decided to buy a pair just like them), an even greater factor may be unconscious beliefs or associations (the smell of this fabric softener reminds me of my mother's laundry day when I was a child, so I'll pick it over the other that doesn't carry personal associations).
The most obvious application for knowledge of consumer behavior is obviously marketing strategy—understanding that a growing number of consumers are on low-carbohydrate diets, for instance, has led to an ever-increasing number of products that are labeled as “Low Carb.?But the study of consumer behavior also has repercussions for public policy (allowing government agencies to make regulations to protect consumers), social marketing (promoting ideas that encourage people to act in their own best interest, such as wearing seatbelts or adopting safe-sex practices), and consumer education (teaching practices that make us smarter shoppers, such as buying in bulk to save money or avoiding produce that has been treated with dangerous pesticides).
Marketers may examine consumer behavior using either primary or secondary research. Primary research is that which is done specifically for a particular product or service, examining attitudes among consumers who make use of it. Secondary research was done by another party or for another purpose, such as census data. While secondary research has many fruitful applications, its uses may be far more limited than primary research, which can be designed address any issue of interest to the marketer.
Primary research is usually conducted by asking consumers to answer survey questions, either by mail, internet, telephone, or in person. Mail surveys are useful because they are inexpensive and may ask as many questions as desired, but the return rate is usually quite low, and, as the respondents are self-selected, the results may be unreliable (people who fill out a survey that comes in the mail with a detergent sample, for instance, may already be loyal to that brand, which isn't helpful in understanding how to recruit new consumers). Telephone surveys may reach a somewhat broader audience, but they are more expensive to conduct and are limited by the participants' patience—most people are unwilling to devote more than five minutes to answering a surveyor's questions over the phone. Internet surveys can be cheap to set up, but exposure to aggressive internet advertising has made many consumers resistant to surveying by this method, and, as with telephone surveys, those who will participate may grow frustrated if the survey isn't brief. Questioning consumers in person, by setting up a booth or desk in a shopping area, can be an effective way of reaching a target group, but face-to-face interviews are particularly prone to unintentional bias. The unconscious behavior or facial expressions of an interlocutor may cause the consumer to answer questions in the way he or she believes is desired.
Any attempt to survey consumers, though, must deal with the issue of bias. The simple wording of a question can predispose consumers to respond in a certain way. For instance, asking “Do you like Coke better than Pepsi??is likely to produce a higher number of Coke loyalists than simply asking “What's your favorite soft drink??Any human involvement in the survey, whether by phone or in person, just adds an additional potential for biased results.
Another way of examining consumer attitudes is through assembling six to 12 consumers in a focus group. Focus groups may work in a less structured way, getting participants to begin a conversation about a class or group of products or services rather than asking pointed questions. This can help avoid bias from those conducting the research and allow consumers to express attitudes that might never have been discovered in a more structured survey, but, as in any group interaction, dominant personalities may influence how others express their ideas. Focus groups are also expensive to conduct and unreliable in making generalizations about wider populations unless many groups are assembled.
Direct observation of consumer behavior in a shopping environment can be a useful tool, allowing us to gauge, for instance, if consumers approaching a display of food products really do go to look at the “Low Carb?packaging first. In some occasions, researchers will examine subjects' physiological responses to advertising. Does a commercial for a cake frosting make the subject salivate? Does a man's heart rate increase when he sees beautiful women in a beer commercial? Again, these methods may be quite expensive and time-consuming, and a great many consumers must be examined for the results to be statistically significant.
No one method of conducting primary research is perfect or necessarily more advantageous generally than others. In selecting methodology, marketers must consider what kind of information is most important to gather and select the most appropriate method.
A Familiar World |
Mercredi 21 Décembre
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Mercredi, mais c'est le jour des Easter Eggs
ça ! Allez, hop.
Le premier est un clin d'oeil ?un roman de
Dr. Seuss. Le personnage de Grinch vit sur le sommet d'une montagne
enneig?au-dessus de la ville de Whoville et déteste les habitants
de cette ville qui sont heureux de fêter noël. Pour leur gacher
cette fête il va voler tous les cadeaux et les décorations,
empêchant ainsi noël d'arriver (merci ?Palliet pour cette
explication). Le second fera plaisir aux nostalgiques de la série
des Monkey Island, o?Guybrush Threepwood doit participer ?un
concours d'insultes pour devenir pirate... Enfin, le dernier fait
référence ?l'univers de Star Wars, et plus précisément ?une arme
que l'on croise surtout dans les romans.
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Water Elemental
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You'll also see some familiar monstrous creatures, such as ogres, gnolls, centaurs, satyrs, murlocs, wildkin, and others, that are inspired by the hostile creeps of Warcraft III. And you'll encounter more spectacular enemies like demons, infernals, dragonspawn, and mighty dragons stalking the dungeons and high-level areas of the world.
The territories and terrain you will be able to explore are vast and varied. In addition to borrowing from some of the most storied locations in Warcraft history, the game also shows off many different kinds of environments, such as the lush forests in Ashenvale and Feralas, the snowy mountains in Dun Morogh, the savannah of the Barrens, the plains of Mulgore, and the deserts of Tanaris. Swamps in Un'Goro Crater, jungles in Stranglethorn Vale, farmland in Elwynn Forest, and even deforested hills in Stonetalon Mountains are some more of the many environmental regions you can explore. Terrain that has been vastly altered by magic and the ravages of war also appear in the game. The razed city of Dalaran, encased in a protective magic shell, is a painful reminder of the devastation of the Reign of Chaos, while the infested Eastern and Western Plaguelands are filled with diseased animals and plantlife, courtesy of the Scourge's plague.
This long list of fascinating terrain doesn't even include the underground environments and dungeons of the world. There are dungeons available for all ranges of mid- to high-level players, and offer many rich quests, rewards, and enemies to encounter in the depths below ground.
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